feature: item
- add Item base class with collision rect, spawn timer, and sprite loading
This commit is contained in:
+31
-1
@@ -30,7 +30,7 @@ def _random_position(room_rect, blocked_rects):
|
||||
return x, y
|
||||
|
||||
attempts += 1
|
||||
|
||||
|
||||
# no spot after 50 attempts -> return
|
||||
return None
|
||||
|
||||
@@ -46,3 +46,33 @@ def update(self, room_rect, blocked_rects):
|
||||
|
||||
# replace the old list with the new temp_list
|
||||
self.items = remaining_items
|
||||
|
||||
|
||||
class Item:
|
||||
def __init__(self, x, y, item_type):
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.item_type = item_type
|
||||
|
||||
# collision rect for player (2 times item size for width and height)
|
||||
self.rect = pygame.Rect(self.x, self.y, ITEM_SIZE, ITEM_SIZE)
|
||||
|
||||
# timer to store time when item appeared
|
||||
self.spawn_time = pygame.time.get_ticks()
|
||||
|
||||
# try to load sprite
|
||||
try:
|
||||
path = f"assets/items/{item_type}.png"
|
||||
self.image = pygame.image.load(path).convert_alpha()
|
||||
self.image = pygame.transform.scale(self.image, (ITEM_SIZE, ITEM_SIZE))
|
||||
except Exception as e:
|
||||
print(f"Error loading item sprite {item_type}: {e}")
|
||||
self.image = None
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user