feature: item

- add Item base class with collision rect, spawn timer, and sprite loading
This commit is contained in:
Berger Lena
2026-05-08 15:25:06 +02:00
parent 32525ccdbb
commit 3ca2ef1332
+30
View File
@@ -46,3 +46,33 @@ def update(self, room_rect, blocked_rects):
# replace the old list with the new temp_list
self.items = remaining_items
class Item:
def __init__(self, x, y, item_type):
self.x = x
self.y = y
self.item_type = item_type
# collision rect for player (2 times item size for width and height)
self.rect = pygame.Rect(self.x, self.y, ITEM_SIZE, ITEM_SIZE)
# timer to store time when item appeared
self.spawn_time = pygame.time.get_ticks()
# try to load sprite
try:
path = f"assets/items/{item_type}.png"
self.image = pygame.image.load(path).convert_alpha()
self.image = pygame.transform.scale(self.image, (ITEM_SIZE, ITEM_SIZE))
except Exception as e:
print(f"Error loading item sprite {item_type}: {e}")
self.image = None