From 3fe002daa93695da51338b7b735b3c25fc55f6f9 Mon Sep 17 00:00:00 2001 From: Lukas Kammerhofer Date: Fri, 8 May 2026 17:03:06 +0200 Subject: [PATCH] tower sprite, timer, projectiles, all clear --- src/tower.py | 49 +++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 47 insertions(+), 2 deletions(-) diff --git a/src/tower.py b/src/tower.py index 96478ac..ff78b27 100644 --- a/src/tower.py +++ b/src/tower.py @@ -15,11 +15,19 @@ class Tower: # Feld und Tower -> None wenn nicht aktiv self.field_rect: pygame.Rect = None self.tower_rect: pygame.Rect = None - self.projectiles: list[dict] = None + self.projectiles: list[dict] = [] self.tower_start: int = None self.despawn_timer: int = None self.last_shot: int = 0 + # Sprite laden für den Tower + try: + self.tower_image = pygame.image.load("assets/furniture/tower.png").convert_alpha() + self.tower_image = pygame.transform.scale(self.tower_image, (tower_size, tower_size)) + except Exception as e: + print(f"Error loading tower sprite: {e}") + self.tower_image = None + def field_spawn(self, room_rect: pygame.Rect, blocked_rects: list[pygame.Rect]): # soll Tower Feld an zufälliger freier Position im Raum spawnen for i in range(50): @@ -81,7 +89,7 @@ class Tower: # wenn der Tower abgelaufen ist, soll er despawnen und ein Timer starten if self.tower_rect and self.tower_start and now - self.tower_start >= TOWER_TIMER: self.tower_rect = None - self.despawn_timer = now + self.despawn_time = now self.projectiles = [] # ein neues Feld soll spawnen nach dem Respawn Delay @@ -93,6 +101,43 @@ class Tower: return total_damage + def draw(self, surface: pygame.Surface, font: pygame.font.Font, cam_x: int = 0, cam_y: int = 0): + # Feld zeichnen - goldenes Rechteck mit "T" als Hinweis + if self.field_rect: + r = pygame.Rect(self.field_rect.x - cam_x, self.field_rect.y - cam_y, tower_size, tower_size) + pygame.draw.rect(surface, (160,120,30), r) + pygame.draw.rect(surface, (220,180,60), r, 2) + surface.blit(font.render("T", True, (255, 255, 255)), (r.x + 12, r.y + 10)) + + # Tower Zeichnen mit Sprite - als Fallback grünes Rechteck + if self.tower_rect and self.tower_start: + r = pygame.Rect(self.tower_rect.x - cam_x, self.tower_rect.y - cam_y, tower_size, tower_size) + + # berechnet die verbleibende Zeit in Sekunden + sec = max(0, TOWER_TIMER - (pygame.time.get_ticks() - self.tower_start)) // 1000 + + if self.tower_image: + surface.blit(self.tower_image, r) + else: + pygame.draw.rect(surface, (40, 160, 80), r) + pygame.draw.rect(surface, (80, 220, 120), r, 2) + + # Restzeit der Tower über dem Sprite anzeigen + surface.blit(font.render(str(sec), True, (255, 255, 255)), (r.x + 8, r.y - 18)) + + # alle aktiven Projektile zeichnen + for p in self.projectiles: + pygame.draw.rect(surface, COLOR_PROJECTILE, + pygame.Rect(int(p["x"]) - cam_x, int(p["y"]) - cam_y, projectile_size, projectile_size)) + + + # alles zurücksetzen, wenn der Raum verlassen wird + def clear(self) -> None: + self.field_rect = None + self.tower_rect = None + self.projectiles = [] + self.despawn_timer = None +