feat(text_input): add text input on start screen and temporary test

This commit is contained in:
Kevin Baumgartner
2026-05-07 22:00:29 +02:00
parent f28356d0ae
commit 496c74fed2
+80 -1
View File
@@ -1,5 +1,6 @@
import pygame import pygame
from button import Button from button import Button
from text_input import TextInput
class Startscreen: class Startscreen:
def __init__(self, screen): def __init__(self, screen):
@@ -10,6 +11,8 @@ class Startscreen:
self.button_color = (0, 255, 0) self.button_color = (0, 255, 0)
self.button_hover_color = (200, 255, 0) self.button_hover_color = (200, 255, 0)
self.player_name = ""
self.button_start = Button("[ENTER] Immatrikulieren", self.button_start = Button("[ENTER] Immatrikulieren",
500, 500,
70, 70,
@@ -26,7 +29,34 @@ class Startscreen:
self.button_color, self.button_color,
self.button_hover_color) self.button_hover_color)
self.text_input_name = TextInput(400,
70,
20,
240)
def run(self): def run(self):
# get all events
events = pygame.event.get()
# check events
for event in events:
if event.type == pygame.QUIT:
return "quit"
# forward event to text input box
self.text_input_name.handle_event(event)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
return "quit"
if event.key == pygame.K_RETURN:
self.player_name = self.text_input_name.get_text()
if self.player_name.strip() != "":
print("Spielername:", self.player_name)
return "game"
# set background color # set background color
self.screen.fill((0, 0, 0)) self.screen.fill((0, 0, 0))
@@ -39,6 +69,9 @@ class Startscreen:
button_start_pressed = self.button_start.draw(self.screen) button_start_pressed = self.button_start.draw(self.screen)
button_quit_pressed = self.button_quit.draw(self.screen) button_quit_pressed = self.button_quit.draw(self.screen)
# draw text input box
self.text_input_name.draw(self.screen)
# react on button clicks # react on button clicks
if button_start_pressed: if button_start_pressed:
return "game" return "game"
@@ -56,4 +89,50 @@ class Startscreen:
if event.key == pygame.K_ESCAPE: if event.key == pygame.K_ESCAPE:
return "quit" return "quit"
return "start" return "startscreen"
# test function fro temporary testing
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((960, 640))
pygame.display.set_caption("Silent FH - Startscreen Test")
clock = pygame.time.Clock()
startscreen = Startscreen(screen)
state = "startscreen"
running = True
while running:
clock.tick(60)
if state == "startscreen":
state = startscreen.run()
elif state == "game":
screen.fill((30, 30, 30))
font = pygame.font.SysFont("Arial", 36)
text = font.render("GAME STARTED", True, (255, 255, 255))
screen.blit(text, (300, 280))
info = font.render("Press ESC to quit", True, (150, 150, 150))
screen.blit(info, (300, 330))
for event in pygame.event.get():
if event.type == pygame.QUIT:
state = "quit"
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
state = "quit"
elif state == "quit":
running = False
pygame.display.flip()
pygame.quit()