fix highscore implementation and decrease projectile damage
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@@ -55,6 +55,7 @@ class Endscreen:
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)
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self.highscore = Highscore()
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self.highscore.add_score(self.player_name or "Student", self.score_ects, self.time_survived, self.won)
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def run(self):
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# get events
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