feature: door basic mechanic

- add door color and border color
- add draw method to render the door
- add take_damage method to handle health reduction and door breaking
This commit is contained in:
Berger Lena
2026-05-07 19:39:09 +02:00
parent 7723f5b17e
commit 6f3439045c
+19 -1
View File
@@ -10,4 +10,22 @@ class Door:
self.max_hp = hp_value
self.current_hp = hp_value
self.is_closed = False
self.is_closed = False
self.door_color = (245, 245, 220)
self.door_border_color = (100, 90, 80)
def draw(self, screen):
# main space of the door with 20x100 px
pygame.draw.rect(screen, self.door_color, (self.x, self.y, 20, 100))
# doorframe 3px
pygame.draw.rect(screen, self.door_border_color, (self.x, self.y, 20, 100), 3)
# when attacked and gets dmg reduces the health (if closed), door "breaks" when health = 0
def take_damage(self, amount):
if self.is_closed:
self.current_hp -= amount
if self.current_hp <= 0:
self.current_hp = 0
self.is_closed = False