diff --git a/src/tower.py b/src/tower.py index 480f327..8510dd5 100644 --- a/src/tower.py +++ b/src/tower.py @@ -42,7 +42,7 @@ class Tower: self.projectile_image = pygame.transform.scale(self.projectile_image, (projectile_size, projectile_size)) except Exception as e: print(f"Error loading projectile sprite: {e}") - self.tower_image = None + self.projectile_image = None # soll interaktives Tower Feld an zufälliger freier Position im Raum spawnen def field_spawn(self, room_rect: pygame.Rect, blocked_rects: list[pygame.Rect]):