diff --git a/src/settings.py b/src/settings.py index 428d28e..476b6d6 100644 --- a/src/settings.py +++ b/src/settings.py @@ -11,17 +11,16 @@ DESK_HEIGHT = 40 DOOR_WIDTH = 20 DOOR_HEIGHT = 100 DOOR_BORDER_WIDTH = 3 +DOOR_HP = 100 COLOR_DOOR_BEIGE = (245, 245, 220) COLOR_DOOR_BORDER = (100, 90, 80) - # --- PLAYER --- # Players Constants / Settings # Valid movement/animation directions. Direction = Literal["down", "left", "right", "up"] - # --- SPRITE --- # Sprite files are grouped by direction. # Example: "down" uses sprite_01.png, sprite_02.png, sprite_03.png. @@ -36,26 +35,22 @@ DIRECTION_FRAMES: Mapping[Direction, Tuple[int, int, int]] = { DEFAULT_SPRITE_HEIGHT: int = 138 DEFAULT_FRAME_TIME: float = 0.16 - # --- ECTS --- -START_ECTS_VALUE = 1 # how many ECTS are generated at the beginning -ECTS_UPDATE_INTERVAL = 1000 # time in ms (1000 = 1 sec) +START_ECTS_VALUE = 1 # how many ECTS are generated at the beginning +ECTS_UPDATE_INTERVAL = 1000 # time in ms (1000 = 1 sec) BEER_BOTTLE_ECTS_VALUE = 2 BEER_COST = 50 - # --- BUTTONS --- COLOR_BUTTON = (0, 255, 0) COLOR_BUTTON_HOVER = (200, 255, 0) - # --- STARTSCREEN --- COLOR_STARTSCREEN_BACKGROUND = (0, 0, 0) COLOR_STARTSCREEN_FONT_TITLE = (0, 255, 0) COLOR_STARTSCREEN_FONT_LABEL = (0, 255, 255) - # --- ENDSCREEN --- COLOR_ENDSCREEN_BACKGROUND = (0, 0, 0) COLOR_ENDSCREEN_TEXT = (255, 255, 255) @@ -63,26 +58,22 @@ COLOR_ENDSCREEN_WIN = (0, 255, 0) COLOR_ENDSCREEN_LOSE = (255, 0, 0) FONT_ENDSCREEN = "Arial" - # --- COFFEE --- COFFEE_COST = 30 COFFEE_HEAL_VALUE = 30 - # --- TOWER --- -TOWER_COST = 150 -PROJECTILE_DMG = 15 +TOWER_COST = 10 +PROJECTILE_DMG = 7 PROJECTILE_SPEED = 7 COLOR_PROJECTILE = (200, 200, 0) -TOWER_TIMER = 30000 # how long the tower stays and attack before it disappears - +TOWER_TIMER = 30000 # how long the tower stays and attack before it disappears # --- ITEM SPAWN TIMER --- -ITEM_SPAWN_INTERVAL = 5000 # ms until a new item spawns -ITEM_SHOPPING_TIMER = 10000 # how long you have time to buy items before they despawn +ITEM_SPAWN_INTERVAL = 5000 # ms until a new item spawns +ITEM_SHOPPING_TIMER = 10000 # how long you have time to buy items before they despawn ITEM_SIZE = 30 - # --- ZOMBIE --- ZOMBIE_EASY_HP = 30 ZOMBIE_EASY_DMG = 3 @@ -93,6 +84,13 @@ ZOMBIE_MEDIUM_DMG = 7 ZOMBIE_HARD_HP = 120 ZOMBIE_HARD_DMG = 12 +# --- MONSTERS --- +MONSTER_HP = ZOMBIE_MEDIUM_HP +MONSTER_MAX_COUNT = 1 +MONSTER_SPAWN_INTERVAL = 8000 # ms until a replacement monster spawns +MONSTER_SPEED = 90.0 +MONSTER_DOOR_DAMAGE = ZOMBIE_MEDIUM_DMG +MONSTER_ATTACK_INTERVAL = 1000 # ms between door attacks # --- HUD --- HUD_FONT = "Arial" @@ -114,8 +112,8 @@ PLAYER_SPEED = 180.0 DEMO_ACTOR_HEIGHT = tile_size * 3 FPS = 60 -HUD_X_OFFSET = 20 # left startpoint for texts -HUD_BAR_X = 150 # left startpoint for hp bars +HUD_X_OFFSET = 20 # left startpoint for texts +HUD_BAR_X = 150 # left startpoint for hp bars HUD_Y_DOOR = 20 HUD_Y_ZOMBIE = 50