Merge branch 'main' into feat/items
# Conflicts: # src/settings.py
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-2
@@ -1,6 +1,8 @@
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# --- DESK ---
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from typing import Mapping, Literal, Tuple
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from src.map import tile_size
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DESK_WIDTH = 70
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DESK_HEIGHT = 40
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@@ -12,7 +14,8 @@ DOOR_BORDER_WIDTH = 3
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COLOR_DOOR_BEIGE = (245, 245, 220)
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COLOR_DOOR_BORDER = (100, 90, 80)
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COLOR_HP_BAR_GREEN = (0, 255, 0)
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COLOR_HP_BAR_BG = (50, 50, 50)
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# Players Constants / Settings
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# Valid movement/animation directions.
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@@ -33,7 +36,6 @@ DIRECTION_FRAMES: Mapping[Direction, Tuple[int, int, int]] = {
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DEFAULT_SPRITE_HEIGHT: int = 138
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DEFAULT_FRAME_TIME: float = 0.16
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# --- ECTS ---
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START_ECTS_VALUE = 1 # how many ECTS are generated at the beginning
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ECTS_UPDATE_INTERVAL = 1000 # time in ms (1000 = 1 sec)
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@@ -98,3 +100,14 @@ COLOR_HP_BAR_YELLOW = (255, 255, 0)
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HUD_BAR_WIDTH = 100
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HUD_BAR_HEIGHT = 15
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PLAYER_SPEED = 180.0
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DEMO_ACTOR_HEIGHT = tile_size * 3
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FPS = 60
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HUD_X_OFFSET = 20 # left startpoint for texts
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HUD_BAR_X = 150 # left startpoint for hp bars
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HUD_Y_DOOR = 20
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HUD_Y_ZOMBIE = 50
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HUD_Y_ECTS = 85
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