feat: HUD
- add tower constants including cost, projectile stats, and duration - add item buying timer for shop items - add _draw_status_bar to handle dynamic HP rendering - add _format_time for MM:SS display
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@@ -44,4 +44,4 @@ class HUD:
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# --- TIME ---
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time_str = _format_time(total_time)
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screen.blit(self.font.render(time_str, True, COLOR_HUD_TEXT), (screen.get_width() - 150, HUD_Y_DOOR - 5))
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screen.blit(self.font.render(time_str, True, COLOR_HUD_TEXT), (screen.get_width() - 150, HUD_Y_DOOR - 5))
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