update docs a bit
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# Silent FH
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# Silent FH
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In Silent FH, you play as a student trapped overnight in the FH Joanneum. During the night the professors turn into monsters and hunt down the trapped students.
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In Silent FH, you play as a student trapped overnight in the FH Joanneum. During the night the professors turn into
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monsters and hunt down the trapped students.
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Your goal is to survive.
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Your goal is to survive.
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This project uses uv and PyGame as its main libraries.
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This project uses uv and PyGame as its main libraries.
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@@ -9,13 +10,25 @@ To get uv, please see here: https://docs.astral.sh/uv/getting-started/installati
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To sync the dependencies, please run:
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To sync the dependencies, please run:
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## Usage
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```
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```
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uv sync
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uv sync
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source .venv/bin/activate or source .venv/bin/activate.fish
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source .venv/bin/activate or source .venv/bin/activate.fish
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uv run main.py
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uv run main.py
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```
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```
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Coding Guidelines:
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## Usage of the game:
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- Use WASD or Arrow Keys to move around
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- Use E to buy items (if you have enough ECTS)
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- Survive or die
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- Coffee heals the door
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- Beer increases your ETCS generation
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Live long enough and get the highest amount of ETCS you can!
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### Coding Guidelines:
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- Using branches for features, named like so: feat/feature-name
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- Using branches for features, named like so: feat/feature-name
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- Using pull requests and merging for code review
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- Using pull requests and merging for code review
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@@ -26,3 +39,10 @@ Coding Guidelines:
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- chore(ci): automated build and deployment
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- chore(ci): automated build and deployment
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Game coded up by Baumgartner Kevin, Kammerhofer Lukas, Berger Lena and Haiden Niklas.
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Game coded up by Baumgartner Kevin, Kammerhofer Lukas, Berger Lena and Haiden Niklas.
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## Responsibilities
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- Baumgartner Kevin: UI, Startscreen, Endscreen, Highscore Display
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- Berger Lena: Sound Effects, HUD, ECTS System, Doors, Items (Beer and Coffee)
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- Kammerhofer Lukas: Tower, Map, Design of the game
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- Haiden Niklas: Merge Requests, Sprites, Zombies, Game Loop Logic, Docs
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