Merge branch 'feat/tower' into 'main'
bugfix See merge request swd25-bootcamp/silent-fh!26
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@@ -42,7 +42,7 @@ class Tower:
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self.projectile_image = pygame.transform.scale(self.projectile_image, (projectile_size, projectile_size))
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self.projectile_image = pygame.transform.scale(self.projectile_image, (projectile_size, projectile_size))
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except Exception as e:
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except Exception as e:
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print(f"Error loading projectile sprite: {e}")
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print(f"Error loading projectile sprite: {e}")
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self.tower_image = None
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self.projectile_image = None
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# soll interaktives Tower Feld an zufälliger freier Position im Raum spawnen
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# soll interaktives Tower Feld an zufälliger freier Position im Raum spawnen
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def field_spawn(self, room_rect: pygame.Rect, blocked_rects: list[pygame.Rect]):
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def field_spawn(self, room_rect: pygame.Rect, blocked_rects: list[pygame.Rect]):
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