Merge branch 'main' into feat/startscreen

This commit is contained in:
Kevin Baumgartner
2026-05-07 20:43:00 +02:00
89 changed files with 91 additions and 1 deletions
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# Silent FH # Silent FH
Lorem ipsum for now. In Silent FH, you play as a student trapped overnight in the FH Joanneum. During the night the professors turn into monsters and hunt down the trapped students.
Your goal is to survive.
This project uses uv and PyGame as its main libraries.
To get uv, please see here: https://docs.astral.sh/uv/getting-started/installation/
To sync the dependencies, please run:
```
uv sync
source .venv/bin/activate or source .venv/bin/activate.fish
uv run main.py
```
Coding Guidelines:
- Using branches for features, named like so: feat/feature-name
- Using pull requests and merging for code review
- Using semantic commits for a good overview of the changes, for example:
- feat(component): added new component
- fix(bug): fixed a bug
- docs(readme): updated documentation
- chore(ci): automated build and deployment
Game coded up by Baumgartner Kevin, Kammerhofer Lukas, Berger Lena and Haiden Niklas.
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import pygame
from src.settings import DESK_WIDTH, DESK_HEIGHT
class Desk:
def __init__(self, x, y):
# each desk must be positioned with its own x/y coordinates
self.x = x
self.y = y
# size for collision rect and table
self.rect = pygame.Rect(self.x, self.y, DESK_WIDTH, DESK_HEIGHT)
try:
self.image = pygame.image.load("assets/furniture/desk.png").convert_alpha()
# scale the sprite to match collision rect
self.image = pygame.transform.scale(self.image, (DESK_WIDTH, DESK_HEIGHT))
except Exception as e:
print(f"Error loading desk sprite: {e}")
self.image = None
# check if player touches table
def check_collision(self, player_rect):
return self.rect.colliderect(player_rect)
# draw table - use sprite and as fallback a brown rect
def draw(self, screen):
if self.image:
screen.blit(self.image, self.rect)
else:
pygame.draw.rect(screen, (193, 69, 19), self.rect)
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import pygame
# using class to be able to reuse it
# as we will have multiple rooms to go in
class Door:
def __init__(self, x, y, hp_value):
# for each door we can set our own x/y position
self.x = x
self.y = y
self.max_hp = hp_value
self.current_hp = hp_value
self.is_closed = False
self.door_color = (245, 245, 220)
self.door_border_color = (100, 90, 80)
def draw(self, screen):
# main space of the door with 20x100 px
pygame.draw.rect(screen, self.door_color, (self.x, self.y, 20, 100))
# doorframe 3px
pygame.draw.rect(screen, self.door_border_color, (self.x, self.y, 20, 100), 3)
# when attacked and gets dmg reduces the health (if closed), door "breaks" when health = 0
def take_damage(self, amount):
if self.is_closed:
self.current_hp -= amount
if self.current_hp <= 0:
self.current_hp = 0
self.is_closed = False
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# --- DESK ---
DESK_WIDTH = 70
DESK_HEIGHT = 40