feat: adjust resource costs and intervals for balancing
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+11
-13
@@ -37,10 +37,10 @@ DEFAULT_FRAME_TIME: float = 0.16
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# --- ECTS ---
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START_ECTS_VALUE = 1 # how many ECTS are generated at the beginning
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ECTS_UPDATE_INTERVAL = 1000 # time in ms (1000 = 1 sec)
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ECTS_UPDATE_INTERVAL = 500 # time in ms (1000 = 1 sec)
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BEER_BOTTLE_ECTS_VALUE = 2
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BEER_COST = 50
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BEER_COST = 15
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# --- BUTTONS ---
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COLOR_BUTTON = (0, 255, 0)
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@@ -59,8 +59,8 @@ COLOR_ENDSCREEN_LOSE = (255, 0, 0)
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FONT_ENDSCREEN = "Arial"
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# --- COFFEE ---
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COFFEE_COST = 30
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COFFEE_HEAL_VALUE = 30
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COFFEE_COST = 15
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COFFEE_HEAL_VALUE = 20
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# --- TOWER ---
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TOWER_COST = 10
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@@ -126,21 +126,19 @@ screen_w = 1900
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screen_h = 900
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# Farben für die einzelnen Tiles
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color_wall = (30, 20, 40) # black like
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color_room = (75, 40, 55) # dark red-violet
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color_hall = (35, 65, 45) # dark green
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color_door = (40, 90, 110) # dark blue
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color_void = (10, 10, 15) # a little more black
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color_text = (220, 180, 210) # rose
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color_wall = (30, 20, 40) # black like
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color_room = (75, 40, 55) # dark red-violet
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color_hall = (35, 65, 45) # dark green
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color_door = (40, 90, 110) # dark blue
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color_void = (10, 10, 15) # a little more black
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color_text = (220, 180, 210) # rose
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color_border = (55, 35, 70)
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color_start = (255, 0, 0)# dark violet
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color_start = (255, 0, 0) # dark violet
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# --- HIGHSCORE ---
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HIGHSCORE_COLOR_FONT = (0, 0, 0)
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HIGHSCORE_COLOR_TABLE = (150, 255, 0)
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# --- SOUND ---
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SOUND_DIR = "assets/sounds"
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