feat(startscreen): implement button draw method

This commit is contained in:
Kevin Baumgartner
2026-05-07 19:54:49 +02:00
parent dbd98d4533
commit ebce7c3dcd
+24 -1
View File
@@ -22,6 +22,29 @@ class Button:
def draw(self, screen): def draw(self, screen):
action = False action = False
# todo # get current mous position
mouse_pos = pygame.mouse.get_pos()
# check if mouse is over button
if self.rect.collidepoint(mouse_pos):
current_color = self.hover
# check if left mouse button is pressed
if pygame.mouse.get_pressed()[0] == 0 and self.clicked:
self.clicked = False
action = True
else:
current_color = self.color
self.clicked = False
# draw buttton
pygame.draw.rect(screen, current_color, self.rect, border_radius = 12)
# render button text
text_surface = self.font.render(self.text, True, (255, 255, 255))
# place text in the middle of the button
text_rect = text_surface.get_rect(center=self.rect.center)
screen.blit(text_surface, text_rect)
return action return action