import pygame from src.settings import ( DOOR_WIDTH, DOOR_HEIGHT, DOOR_BORDER_WIDTH, COLOR_DOOR_BEIGE, COLOR_DOOR_BORDER ) # using class to be able to reuse it # as we will have multiple rooms to go in class Door: def __init__(self, x, y, hp_value): # for each door we can set our own x/y position self.x = x self.y = y self.max_hp = hp_value self.current_hp = hp_value self.is_closed = False self.door_color = COLOR_DOOR_BEIGE self.door_border_color = COLOR_DOOR_BORDER def draw(self, screen): # door pygame.draw.rect(screen, self.door_color, (self.x, self.y, DOOR_WIDTH, DOOR_HEIGHT)) # doorframe pygame.draw.rect(screen, self.door_border_color, (self.x, self.y, DOOR_WIDTH, DOOR_HEIGHT), DOOR_BORDER_WIDTH) # when attacked and gets dmg reduces the health (if closed), door "breaks" when health = 0 def take_damage(self, amount): if self.is_closed: self.current_hp -= amount if self.current_hp <= 0: self.current_hp = 0 self.is_closed = False