import wave, struct, math, os, random """ run once to get sounds generated - KI helped here to do this! """ SOUND_DIR = "../assets/sounds" def save_wav(filename, data): if not os.path.exists(SOUND_DIR): os.makedirs(SOUND_DIR) path = os.path.join(SOUND_DIR, filename) with wave.open(path, 'w') as f: f.setnchannels(1) f.setsampwidth(2) f.setframerate(44100) for s in data: # Den Soundwert in das richtige Format (16-bit PCM) umwandeln f.writeframesraw(struct.pack(' 0 else -1.0, 0.1)) save_wav("monster_hit.wav", gen(0.1, lambda t, i: random.uniform(-1, 1), 0.3)) save_wav("buy_success.wav", gen(0.3, lambda t, i: math.sin(2*math.pi*(660 if t<0.1 else 880)*t))) save_wav("buy_fail.wav", gen(0.4, lambda t, i: math.sin(2*math.pi*120*t) * (1+math.sin(40*t)))) save_wav("monster_healed.wav", gen(0.8, lambda t, i: math.sin(2*math.pi*(440+800*t**2)*t))) save_wav("monster_transform.wav", gen(1.2, lambda t, i: math.sin(2*math.pi*(200-150*t)*t) * random.uniform(0.5, 1.0))) print("Fertig! Schau jetzt in deinem Hauptverzeichnis unter assets/sounds nach.")