import pygame from src.settings import DESK_WIDTH, DESK_HEIGHT class Desk: def __init__(self, x, y): # each desk must be positioned with its own x/y coordinates self.x = x self.y = y # size for collision rect and table self.rect = pygame.Rect(self.x, self.y, DESK_WIDTH, DESK_HEIGHT) try: self.image = pygame.image.load("assets/furniture/desk.png").convert_alpha() # scale the sprite to match collision rect self.image = pygame.transform.scale(self.image, (DESK_WIDTH, DESK_HEIGHT)) except Exception as e: print(f"Error loading desk sprite: {e}") self.image = None # check if player touches table def check_collision(self, player_rect): return self.rect.colliderect(player_rect) # draw table - use sprite and as fallback a brown rect def draw(self, screen): if self.image: screen.blit(self.image, self.rect) else: pygame.draw.rect(screen, (193, 69, 19), self.rect)