Files
silent-fh/src/settings.py
T
2026-05-08 18:49:47 +02:00

145 lines
3.1 KiB
Python

from typing import Mapping, Literal, Tuple
from src.map import tile_size
from tower import projectile_size
# --- DESK ---
DESK_WIDTH = 70
DESK_HEIGHT = 40
# --- DOOR ---
DOOR_WIDTH = 20
DOOR_HEIGHT = 100
DOOR_BORDER_WIDTH = 3
COLOR_DOOR_BEIGE = (245, 245, 220)
COLOR_DOOR_BORDER = (100, 90, 80)
# --- PLAYER ---
# Players Constants / Settings
# Valid movement/animation directions.
Direction = Literal["down", "left", "right", "up"]
# --- SPRITE ---
# Sprite files are grouped by direction.
# Example: "down" uses sprite_01.png, sprite_02.png, sprite_03.png.
DIRECTION_FRAMES: Mapping[Direction, Tuple[int, int, int]] = {
"down": (1, 2, 3),
"left": (4, 5, 6),
"right": (7, 8, 9),
"up": (10, 11, 12),
}
# Default drawing size and animation speed.
DEFAULT_SPRITE_HEIGHT: int = 138
DEFAULT_FRAME_TIME: float = 0.16
# --- ECTS ---
START_ECTS_VALUE = 1 # how many ECTS are generated at the beginning
ECTS_UPDATE_INTERVAL = 1000 # time in ms (1000 = 1 sec)
BEER_BOTTLE_ECTS_VALUE = 2
BEER_COST = 50
# --- BUTTONS ---
COLOR_BUTTON = (0, 255, 0)
COLOR_BUTTON_HOVER = (200, 255, 0)
# --- STARTSCREEN ---
COLOR_STARTSCREEN_BACKGROUND = (0, 0, 0)
COLOR_STARTSCREEN_FONT_TITLE = (0, 255, 0)
COLOR_STARTSCREEN_FONT_LABEL = (0, 255, 255)
# --- ENDSCREEN ---
COLOR_ENDSCREEN_BACKGROUND = (0, 0, 0)
COLOR_ENDSCREEN_TEXT = (255, 255, 255)
COLOR_ENDSCREEN_WIN = (0, 255, 0)
COLOR_ENDSCREEN_LOSE = (255, 0, 0)
FONT_ENDSCREEN = "Arial"
# --- COFFEE ---
COFFEE_COST = 30
COFFEE_HEAL_VALUE = 30
# --- TOWER ---
TOWER_COST = 150
PROJECTILE_DMG = 15
PROJECTILE_SPEED = 7
COLOR_PROJECTILE = (200, 200, 0)
TOWER_TIMER = 30000 # how long the tower stays and attack before it disappears
tower_size = 30
projectile_size = 8
fire_interval = 1000 # ms
respawn_delay = 10000 # ms
# --- ITEM SPAWN TIMER ---
ITEM_SPAWN_INTERVAL = 5000 # ms until a new item spawns
ITEM_SHOPPING_TIMER = 10000 # how long you have time to buy items before they despawn
ITEM_SIZE = 30
# --- ZOMBIE ---
ZOMBIE_EASY_HP = 30
ZOMBIE_EASY_DMG = 3
ZOMBIE_MEDIUM_HP = 60
ZOMBIE_MEDIUM_DMG = 7
ZOMBIE_HARD_HP = 120
ZOMBIE_HARD_DMG = 12
# --- HUD ---
HUD_FONT = "Arial"
HUD_FONT_SIZE = 22
HUD_FONT_BOLD = True
COLOR_HUD_TEXT = (255, 255, 255)
COLOR_HUD_SHOP_TEXT = (200, 200, 200)
COLOR_HP_BAR_GREEN = (0, 255, 0)
COLOR_HP_BAR_BG = (50, 50, 50)
COLOR_HP_BAR_RED = (200, 0, 0)
COLOR_HP_BAR_YELLOW = (255, 255, 0)
HUD_BAR_WIDTH = 100
HUD_BAR_HEIGHT = 15
PLAYER_SPEED = 180.0
DEMO_ACTOR_HEIGHT = tile_size * 3
FPS = 60
HUD_X_OFFSET = 20 # left startpoint for texts
HUD_BAR_X = 150 # left startpoint for hp bars
HUD_Y_DOOR = 20
HUD_Y_ZOMBIE = 50
HUD_Y_ECTS = 85
# --- MAP ---
# Fenstergröße und Tile Größe (Felder)
tile_size = 30
screen_w = 1900
screen_h = 900
# Farben für die einzelnen Tiles
color_wall = (30, 20, 40) # black like
color_room = (75, 40, 55) # dark red-violet
color_hall = (35, 65, 45) # dark green
color_door = (40, 90, 110) # dark blue
color_void = (10, 10, 15) # a little more black
color_text = (220, 180, 210) # rose
color_border = (55, 35, 70)
color_start = (255, 0, 0)# dark violet