Merge branch 'feat/tower' into 'main'
feat: fused settings See merge request swd25-bootcamp/silent-fh!29
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@@ -1,20 +1,6 @@
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import pygame
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from src.desk import Desk
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from src.settings import DESK_WIDTH, DESK_HEIGHT, tile_size
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# Fenstergröße
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screen_w = 1900
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screen_h = 900
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# Farben für die einzelnen Tiles
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color_wall = (30, 20, 40) # black like
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color_room = (75, 40, 55) # dark red-violet
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color_hall = (35, 65, 45) # dark green
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color_door = (40, 90, 110) # dark blue
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color_void = (10, 10, 15) # a little more black
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color_text = (220, 180, 210) # rose
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color_border = (55, 35, 70)
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color_start = (255, 0, 0)# dark violet
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from src.settings import DESK_WIDTH, DESK_HEIGHT, tile_size, screen_w, screen_h, color_wall, color_room, color_hall, color_door, color_void, color_text, color_border, color_start
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class Map:
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@@ -75,6 +75,12 @@ PROJECTILE_DMG = 15
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PROJECTILE_SPEED = 7
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COLOR_PROJECTILE = (200, 200, 0)
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TOWER_TIMER = 30000 # how long the tower stays and attack before it disappears
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tower_size = 30
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projectile_size = 8
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fire_interval = 1000 # ms
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respawn_delay = 10000 # ms
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# --- ITEM SPAWN TIMER ---
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@@ -121,6 +127,22 @@ HUD_Y_DOOR = 20
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HUD_Y_ZOMBIE = 50
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HUD_Y_ECTS = 85
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# --- MAP ---
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# Fenstergröße und Tile Größe (Felder)
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tile_size = 30
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screen_w = 1900
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screen_h = 900
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# Farben für die einzelnen Tiles
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color_wall = (30, 20, 40) # black like
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color_room = (75, 40, 55) # dark red-violet
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color_hall = (35, 65, 45) # dark green
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color_door = (40, 90, 110) # dark blue
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color_void = (10, 10, 15) # a little more black
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color_text = (220, 180, 210) # rose
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color_border = (55, 35, 70)
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color_start = (255, 0, 0)# dark violet
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=======
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# --- HIGHSCORE ---
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HIGHSCORE_COLOR_FONT = (0, 0, 0)
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HIGHSCORE_COLOR_TABLE = (150, 255, 0)
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+1
-1
@@ -1,7 +1,7 @@
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import pygame
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import random
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import math
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from src.settings import TOWER_COST, PROJECTILE_DMG, PROJECTILE_SPEED, COLOR_PROJECTILE, TOWER_TIMER
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from src.settings import TOWER_COST, PROJECTILE_DMG, PROJECTILE_SPEED, COLOR_PROJECTILE, TOWER_TIMER, projectile_size, tower_size, fire_interval, respawn_delay
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tower_size = 30 # Größe Tower Feld in Pixel
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projectile_size = 8 # Größe Projektil in Pixel
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