Merge branch 'feat/tower' into 'main'

feat: fused settings

See merge request swd25-bootcamp/silent-fh!29
This commit is contained in:
Haiden Niklas
2026-05-08 17:07:01 +00:00
3 changed files with 24 additions and 16 deletions
+1 -15
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@@ -1,20 +1,6 @@
import pygame import pygame
from src.desk import Desk from src.desk import Desk
from src.settings import DESK_WIDTH, DESK_HEIGHT, tile_size from src.settings import DESK_WIDTH, DESK_HEIGHT, tile_size, screen_w, screen_h, color_wall, color_room, color_hall, color_door, color_void, color_text, color_border, color_start
# Fenstergröße
screen_w = 1900
screen_h = 900
# Farben für die einzelnen Tiles
color_wall = (30, 20, 40) # black like
color_room = (75, 40, 55) # dark red-violet
color_hall = (35, 65, 45) # dark green
color_door = (40, 90, 110) # dark blue
color_void = (10, 10, 15) # a little more black
color_text = (220, 180, 210) # rose
color_border = (55, 35, 70)
color_start = (255, 0, 0)# dark violet
class Map: class Map:
+22
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@@ -75,6 +75,12 @@ PROJECTILE_DMG = 15
PROJECTILE_SPEED = 7 PROJECTILE_SPEED = 7
COLOR_PROJECTILE = (200, 200, 0) COLOR_PROJECTILE = (200, 200, 0)
TOWER_TIMER = 30000 # how long the tower stays and attack before it disappears TOWER_TIMER = 30000 # how long the tower stays and attack before it disappears
tower_size = 30
projectile_size = 8
fire_interval = 1000 # ms
respawn_delay = 10000 # ms
# --- ITEM SPAWN TIMER --- # --- ITEM SPAWN TIMER ---
@@ -121,6 +127,22 @@ HUD_Y_DOOR = 20
HUD_Y_ZOMBIE = 50 HUD_Y_ZOMBIE = 50
HUD_Y_ECTS = 85 HUD_Y_ECTS = 85
# --- MAP ---
# Fenstergröße und Tile Größe (Felder)
tile_size = 30
screen_w = 1900
screen_h = 900
# Farben für die einzelnen Tiles
color_wall = (30, 20, 40) # black like
color_room = (75, 40, 55) # dark red-violet
color_hall = (35, 65, 45) # dark green
color_door = (40, 90, 110) # dark blue
color_void = (10, 10, 15) # a little more black
color_text = (220, 180, 210) # rose
color_border = (55, 35, 70)
color_start = (255, 0, 0)# dark violet
=======
# --- HIGHSCORE --- # --- HIGHSCORE ---
HIGHSCORE_COLOR_FONT = (0, 0, 0) HIGHSCORE_COLOR_FONT = (0, 0, 0)
HIGHSCORE_COLOR_TABLE = (150, 255, 0) HIGHSCORE_COLOR_TABLE = (150, 255, 0)
+1 -1
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@@ -1,7 +1,7 @@
import pygame import pygame
import random import random
import math import math
from src.settings import TOWER_COST, PROJECTILE_DMG, PROJECTILE_SPEED, COLOR_PROJECTILE, TOWER_TIMER from src.settings import TOWER_COST, PROJECTILE_DMG, PROJECTILE_SPEED, COLOR_PROJECTILE, TOWER_TIMER, projectile_size, tower_size, fire_interval, respawn_delay
tower_size = 30 # Größe Tower Feld in Pixel tower_size = 30 # Größe Tower Feld in Pixel
projectile_size = 8 # Größe Projektil in Pixel projectile_size = 8 # Größe Projektil in Pixel