This commit is contained in:
Lukas Kammerhofer
2026-05-08 18:28:30 +02:00
parent e482aa6080
commit 80f68682d9
+1 -1
View File
@@ -42,7 +42,7 @@ class Tower:
self.projectile_image = pygame.transform.scale(self.projectile_image, (projectile_size, projectile_size)) self.projectile_image = pygame.transform.scale(self.projectile_image, (projectile_size, projectile_size))
except Exception as e: except Exception as e:
print(f"Error loading projectile sprite: {e}") print(f"Error loading projectile sprite: {e}")
self.tower_image = None self.projectile_image = None
# soll interaktives Tower Feld an zufälliger freier Position im Raum spawnen # soll interaktives Tower Feld an zufälliger freier Position im Raum spawnen
def field_spawn(self, room_rect: pygame.Rect, blocked_rects: list[pygame.Rect]): def field_spawn(self, room_rect: pygame.Rect, blocked_rects: list[pygame.Rect]):