refactor: remove redundant tile_size import and cleanup formatting
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@@ -74,7 +74,6 @@ class Game:
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self.update(dt)
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self.update(dt)
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self.draw()
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self.draw()
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pygame.display.flip()
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pygame.display.flip()
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frame_count += 1
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frame_count += 1
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@@ -144,8 +143,6 @@ class Game:
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self.screen.fill(color_void)
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self.screen.fill(color_void)
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self.map.draw_map(self.screen, self.font)
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self.map.draw_map(self.screen, self.font)
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# Draw by Y position so actors lower on the map appear in front.
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# Draw by Y position so actors lower on the map appear in front.
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for actor in sorted([self.player], key=lambda item: item.position.y):
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for actor in sorted([self.player], key=lambda item: item.position.y):
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actor.draw(self.screen)
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actor.draw(self.screen)
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+2
-3
@@ -1,9 +1,8 @@
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import pygame
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import pygame
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from src.desk import Desk
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from src.desk import Desk
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from src.settings import DESK_WIDTH, DESK_HEIGHT
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from src.settings import DESK_WIDTH, DESK_HEIGHT, tile_size
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# Fenstergröße und Tile Größe (Felder)
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# Fenstergröße
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tile_size = 30
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screen_w = 1900
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screen_w = 1900
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screen_h = 900
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screen_h = 900
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+2
-1
@@ -1,6 +1,7 @@
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from typing import Mapping, Literal, Tuple
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from typing import Mapping, Literal, Tuple
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from src.map import tile_size
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# Fenstergröße und Tile Größe (Felder)
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tile_size = 30
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# --- DESK ---
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# --- DESK ---
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DESK_WIDTH = 70
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DESK_WIDTH = 70
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