feat: HUD
- add tower constants including cost, projectile stats, and duration - add item buying timer for shop items - add _draw_status_bar to handle dynamic HP rendering - add _format_time for MM:SS display
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import pygame
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from src.settings import (
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HUD_FONT, HUD_FONT_SIZE, HUD_FONT_BOLD,
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COLOR_HUD_TEXT, COLOR_HP_BAR_GREEN, COLOR_HP_BAR_RED, COLOR_HP_BAR_BG,
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HUD_BAR_WIDTH, HUD_BAR_HEIGHT,
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HUD_X_OFFSET, HUD_BAR_X, HUD_Y_DOOR, HUD_Y_ZOMBIE, HUD_Y_ECTS
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)
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# draw status bar (background bar and the colored hp bar)
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def _draw_status_bar(screen, x, y, current, max_val, color):
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# bg bar is always the same
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pygame.draw.rect(screen, COLOR_HP_BAR_BG, (x, y, HUD_BAR_WIDTH, HUD_BAR_HEIGHT))
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# hp bar
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if max_val > 0:
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hp_width = (current / max_val) * HUD_BAR_WIDTH
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pygame.draw.rect((screen, color), (x, y, hp_width, HUD_BAR_HEIGHT))
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# time formatter for MM:SS
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def _format_time(total_seconds):
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mins = total_seconds // 60
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secs = total_seconds % 60
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return f"TIME {mins:02}:{secs:02}"
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