96571641a27e2b109f2f8151e892389024eef584
- add tower constants including cost, projectile stats, and duration - add item buying timer for shop items - add _draw_status_bar to handle dynamic HP rendering - add _format_time for MM:SS display
Silent FH
In Silent FH, you play as a student trapped overnight in the FH Joanneum. During the night the professors turn into monsters and hunt down the trapped students. Your goal is to survive.
This project uses uv and PyGame as its main libraries.
To get uv, please see here: https://docs.astral.sh/uv/getting-started/installation/
To sync the dependencies, please run:
uv sync
source .venv/bin/activate or source .venv/bin/activate.fish
uv run main.py
Coding Guidelines:
- Using branches for features, named like so: feat/feature-name
- Using pull requests and merging for code review
- Using semantic commits for a good overview of the changes, for example:
- feat(component): added new component
- fix(bug): fixed a bug
- docs(readme): updated documentation
- chore(ci): automated build and deployment
Game coded up by Baumgartner Kevin, Kammerhofer Lukas, Berger Lena and Haiden Niklas.
Languages
Python
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Go Template
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Dockerfile
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