Haiden Niklas
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2c58ebce65
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Merge branch 'feat/map' into 'main'
feat: implement basic map structure
See merge request swd25-bootcamp/silent-fh!4
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2026-05-07 19:18:07 +00:00 |
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Lukas Kammerhofer
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db64d956b3
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map layout changes
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2026-05-07 21:17:12 +02:00 |
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Lukas Kammerhofer
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da184af639
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pygame.init() to display the first map
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2026-05-07 20:52:34 +02:00 |
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Berger Lena
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9b74401b08
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feature: door basic mechanic
- Move hardcoded door size and colors to settings.py
- Update Door class to use constants for drawing
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2026-05-07 20:47:42 +02:00 |
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Lukas Kammerhofer
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4207ebc45a
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wall border and sticky description
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2026-05-07 20:45:07 +02:00 |
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Haiden Niklas
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9fc7a2cbda
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feature: desk basic mechanic
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2026-05-07 18:37:12 +00:00 |
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Lukas Kammerhofer
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5e7a3197c0
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def draw_map to display the map
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2026-05-07 20:37:08 +02:00 |
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Lukas Kammerhofer
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9200b8257f
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tile accedd control function + tile update
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2026-05-07 20:02:35 +02:00 |
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Lukas Kammerhofer
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7c6d8594d7
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function:get_tile - check if in map
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2026-05-07 19:50:18 +02:00 |
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Lukas Kammerhofer
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833c735d38
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add room description
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2026-05-07 19:50:18 +02:00 |
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Lukas Kammerhofer
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83dcf7b51c
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map basic tile structure
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2026-05-07 19:50:18 +02:00 |
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Lukas Kammerhofer
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40ae16e467
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Map-Start, safe commit
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2026-05-07 19:50:18 +02:00 |
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Lukas Kammerhofer
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75741f18ee
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defined colors and tile/screen size
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2026-05-07 19:50:18 +02:00 |
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Lukas Kammerhofer
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796bb5532f
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initial commit
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2026-05-07 19:50:18 +02:00 |
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Berger Lena
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6f3439045c
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feature: door basic mechanic
- add door color and border color
- add draw method to render the door
- add take_damage method to handle health reduction and door breaking
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2026-05-07 19:39:09 +02:00 |
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Berger Lena
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a830ba8565
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feature: door basic mechanic
- add Door base class
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2026-05-07 19:17:09 +02:00 |
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Niklas Haiden
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a95033d3af
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init stuff
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2026-05-07 18:11:41 +02:00 |
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